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Pcsx2 full screen
Pcsx2 full screen







pcsx2 full screen

that and i like windows aero verison more, it removes tearing but dont limit to monitors hz, I also prefer Windowed fullscreen and have for very long time, I never liked the delay from exclusive when tabing out of games. question is why is opengl acting like this while DX yes windowed boardless for all? fix so they all use windowed borderless would be great. This would be the best for everyone, because if they don't have Aero they need the option to run the program in exclusive fullscreen to even have Vsync.Īformentioned tickbox would probably go hereish are right setting pcsx2 to 4 3 = Opengl Windowed(fullscreen) setting pcsx2 to 16:9 or stretched= Fullscreen exclusive, which explains the why it needs vysnc enable to not tear. Ideally a tickbox for exclusive fullscreen regardless of backend (make borderless default for all backends), and just make sure the Vsync works without slowdowns when in exclusive mode.

pcsx2 full screen

  • Fix Vsync in OGL for people who don't have Aero.
  • Make OGL's exclusive fullsceen borderless fullscreen (This will eliminate the need for Vsync for those who have Aero running.).
  • There are quite a few things that point towards this that I mentioned there, I had just assumed all the backends were that way but after looking OGL seems to be the only one using exclusive.Įdit: I actually found out that running OGL in 4:3 makes it run in borderless windowed, however 16:9 makes it run in exclusive.

    pcsx2 full screen

    Yep, that is probably it, that is why I was getting confused in on the forum because I'm almost certain OGL is in exclusive fullscreen.









    Pcsx2 full screen